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About This Game A truly free and open source multiplayer shooter, no strings attached. Have casual deathmatch matches on various scenarios. Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox. Features: -Free. -Open source. -No pay to win. -Modding friendly. -Easy to use ingame editor. -A big variety of levels and game-modes. -Fully transparent development process. -Community based, so everyone can make suggestions. Some additional notes for all who actually read the description: -This is an indie game and developed by mostly one person (me). -This game does not use Unity or Unreal engine or any products bought from asset stores. -This is an experimental volunteer project and not a final product, but a continous work in progress. -This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it. -This project is an attempt to bring back the good old days. -This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you. 6d5b4406ea Title: UebergameGenre: Action, Casual, Free to Play, IndieDeveloper:DuionPublisher:DuionRelease Date: 24 Dec, 2014 Uebergame Download] [pack] uebergame gameplay. uebergame mods. uebergame ubuntu. uebergame download i have a feeling this game is going to go far with the support of the steam community.. this game smells like cheese and is bad. its a good game with the server good job. Really Fun fpscompletely 100% free to play (no store)very very easy to learndoes not require super machinesalthough still in development next to 0 bugs ive seen in 6 hours of playeverybody has the same 2 weapons its all based on skill and experience.4 mildly sized maps with day and night modes. reminds me of abdu xd. Sherlock Gnomes and his assistant, Gnome Watson, storm into a museum, where their nemesis, a pie mascot named Moriarty, is holding gnomes hostage, planning to smash them. After a brief battle, Moriarty is defeated and seemingly crushed by a dinosaur skeleton.Meanwhile, Gnomeo and Juliet, as well as the other gnomes, are moving to London. While there, Gnomeo and Juliet are declared the new leaders of the garden. Gnomeo leaves to find a flower for the garden, but is caught. He and Juliet have a brief argument, but then find out that all the other gnomes have gone missing. Sherlock and Watson show up at the scene to investigate, and after Gnomeo and Juliet help them escape from a sewer, they all team up.Sherlock inspects a clue given to them by Moriarty, who he believes survived their last encounter. After literally searching his mind, he concludes that the clue is leading them to Chinatown. After an encounter with some Maneki-nekos, they find the next clue. The group is split on where the clue is leading, so they split up. Later, Watson is seemingly killed by a stone Gargoyle, saddening the group. Eventually, Sherlock figures out that the next clue is at the park. He and Juliet disguise themselves as a squirrel to get the clue from a dog and barely succeed. Meanwhile, Gnomeo discovers where the gnomes are being kept.The next clue leads Sherlock and Juliet to a doll shop, where they meet his former girlfriend, Irene. Resentful towards Sherlock, she kicks them out, but Juliet is allowed back in. Juliet then convinces her to give them the clue, which finally leads them to Moriarty. However, they discover that Watson was the true mastermind. Watson's Gargoyles then betray him and dispose of Sherlock, Watson, and Juliet.Sherlock discovers exactly where the gnomes are being held, at the Tower Bridge, and the group later finds out that Moriarty really was behind everything and plans on smashing the gnomes with the bridge when it's raised. He then reveals that, after witnessing Sherlock's mistreatment of Watson, had the Gargoyles, who worked for him the entire time, pretend to work for Watson.During a brief chase, Gnomeo defeats the Gargoyles with a drone, Watson goes to save the trapped gnomes, and Moriarty injures Sherlock's leg. To save everyone, Sherlock tackles Moriarty over the edge of the bridge where Watson narrowly saves him. Moriarty is left floating in the river where he vows revenge. Watson and Sherlock reconcile, as does Gnomeo and Juliet, and the gnomes are rescued.The garden gnomes hold a ceremony for Gnomeo and Juliet, with Irene in attendance, and Sherlock and Watson leave onto another adventure.. Game is really raw, but it has potential. A lot of work should be done. I will look in future that devs will polish and optimize the game. My best wishes to dev team and good luck. I will look for progress. Uebergame 1.0.8.0 released: Uebergame goes on with a new fancy version.New features:-Fancy 3D realtime main menu background system-6 Different 3D main menu backgrounds so far-Background music tracks for each main menu and loading screen-TG_DesertRuins and TG_Fields have some new vegatation models-Lots of new vegetation models and terrain textures for the editor-Credits menu that lists names of all content creators-Visual Developer-Tools Gui to launch the developer tools from-Editor template system, to help newbies getting started with level editing-6 Different empty level templates 3x empty levels and 3x with a terrain-Fixed bug where players ended up on the same team in deathmatch mode-Removed some not so nice animations for weapons-New iron sight aiming and scope zooming system that works more flawless and fixes some bugs related to that-Slight balancing changes to weapons-And as always several minor adjustments and fixes I forgot or are not worth mentioning. Uebergame 1.0.3.5 released: Since the initial release turned out to have a bunch of issues here and there I hurried to bring out a hotfix update to fix some of them and also add some new content for more variation.Changelog:-New level variations added:Dawn, night and rain versions for TG_BuildingSite, TG_DirtPit and TG_Fields for a total of 9 new different weather settings.-Some bugfixes that should make servers a bit more stable.-Default settings changed to better values for new players.-Settings in server options now save.-You can sneak now when walking while ducked, it makes no noise or footprints then.-Improved controls when sprinting.-Corpses stay on the ground for a bit.-Fixed instant respawn.-Players should no longer be falsely labeled with [Bot].-Fixed getting stuck on ammo boxes, you can now walk smoothly past them.-Changed some of the ammo box locations on TG_BuildingSite, to make the main building roof less of an overpowered location.-And a bunch of other small tweaks.Servers are not up yet, it turned out to be more complicated than thought. So I hope there will be some more volunteers setting up games for people in the meantime.If someone wants to volunteer running a dedicated server temporarily and has problems with it, he can contact me for some support.. Uebergame 1.0.5.0 released: Uebergame 1.0.5.0 brings a complete redesign of the game mechanics and lots of new features.It is the biggest update so far and involves a complete restructuring of the game's code, which is the reason it took so long, especially since a lot of testing was needed to get it halfway stable.There are so many changes, that the list would be too long, so I only list the big major changes.Changelog:-Weapon loadout system, where you can customize your starting equipment-4 main weapons: assault rifle, sniper rifle, shotgun and grenade launcher-4 types of grenades: frag grenade, smoke grenade, shape charge and timebomb-2 special abilities: munitions and medic, munitions can drop ammo and medic can drop medikits-Iron sight mode, lets you aim down sights or looks through sniper scope, it provides zoom and more accurate shooting-New hosting menu, it lets you start matches based on game type and has an advanced server options menu-New join menu, with more features and displays-4 game modes to chose from: deathmatch, team deathmatch, paintball deathmatch and paintball team deathmatch-Completely updated options menu with lots of new features, such as skin preview, field of view changer etc-Updated graphics options: More easy to use graphics options, some new features such as an "Ueber" quality level, which improves the graphics a bit more for those people with high end graphics cards-Ingame admin interface, which lets you manage admin/super-admin permissions inside the game and lots of admin commands to use such as kick users etc-New ingame features: Fire teams, quick chat system, voting system and a spectator mode-New ingame HUD and new loading, endgame and score GUIsSo those are most of the changes.One more advice if you play the new version for the first time, you need to press "i" before the round to adjust your loadout. This is especially important if game type is changed and you play paintball for example, then you need to change to paintballer and give yourself a paintball weapon, otherwise you start without a weapon and better save your favorite loadouts to a unique slot, so you can quickly switch them if needed.For people who want to host dedicated servers, the process has changed as well and you will need to update your server launch scripts as well as download a new dedicated server build, but I will update the tutorials with the new instructions and scripts.. Initial launch problems, issues and solutions: Yes, there are a lot of bugs in the game. There was likely not enough testing before the release, especially not under such load like now.I will make a list of the most known issues and possible solutions here, for a temporary workaround until the issues get patched:1.Servers: There are no official servers yet and people have to host their own games. This can lead to bad performance or connection interrupts. If you host a game make sure your PC is fast enough and you have enough bandwidth for upload, you will need around 8 kb/s per player on your server.2.Server settings:There seems to be a problem in the server settings in where the player limit does not work, so too many players join games, which leads to lags and later server crash and maybe bad gameplay experience.You also should activate "Allow Cycling" in options, otherwise the server will shut down after a match and all players will return to menu.So for now don't overpopulate the servers3.GeneralRead the manual you get when pressing "Help" on main menu or "F1", there are some hints.You should play on servers with latency/ping below 150, better 100 or less, otherwise the game will not be playable and you have significant delay.4.ControlsMany experience mouse sensitivity problems, make sure you set the sensitivity in options before playing, you can also change some options while in a game.5.Dedicated serversIf you want to host a dedicated server you can do this with following command:Uebergame-Win-64-Bit.exe -dedicated -mission ./levels/Training_Grounds/TG_BuildingSite/TG_BuildingSite_day.misWhere the binary can be replaced, if you want to try Linux for example, or the level, if you want to start with another level also make sure "Allow Cycling" is on in options. This is the commandline version, if you have a shortcut on your desktop, you can add the parameters -dedicated... as launch options.. Uebergame 1.0.4.0 released: After a bit of delay version 1.0.4.0 is finally out.It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.There is also a lot of other small changes to the game, here is a rough changelog:-Paintball gamemode, playermodel, weapons-Rifle fires more smooth-Sounds have been improved to have more variation-Particles have been optimized a bit-There are blood decals now based on how much damage a player receives.-Mapcycle is now random by default-Crosshair in third person, but this is just experimental and not optimized yet-BuildingSite, DirtPit and DesertRuins have been change a bit-New art assets to use in the Editor-and a bunch of overall optimizations.PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.. Uebergame 1.1.0.0 released: New features:-New Pazifik Islands level in dawn/day/night/rain versions-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions-New system that displays main menu background levels from random viewpoints for more variation-New game type called "Marked for Death"-Some general game scripts cleanup-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks-8 New Background images that randomly change as well as an option to disable that feature-Added options menu item to switch screenshot image format JPG or PNG-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc-Improved bot navigation-New higher resolution level preview images for most levels-Under water ballistics system, bullets from weapons fired under water slow down extremely, system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit-Some more minor small tweaks here and there I forgot or are not worth mentioningThe new Pazifik Dee Am Islands level is compatible with all current game types.Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.

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